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I like the idea and I really wanna play it, but the first level is impossible on Android. The jump is too weak to get up anywhere and thus softlocks us Android guys on the first level with no hopes of going up. Making the jump slightly higher or lowering the platforms would fix the issue 👍 

Can you tell me what device you're running and what's the average FPS you're getting? You can turn on/off the option to show FPS on the settings

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Damn, I just got a sudden influx of ~1900 web plays and 17 new followers in less than 24 hours! Did something happen? Was my game featured somewhere?

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18+ platformers are a decently high sought after niche, even if your first game isn’t amazing I’m sure you’ll have plenty of us watching future progress with great interest.

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The jumping has no consistency or momentum. You could spend minutes trying to just jump up a platform or get it first try. If you try to run and jump you'll just stop in the air and fall.  These are big issues in a platforming game!

Can you be a bit more specific? I'm aware that jumping is all kinds of fucked up for some people, which tends to be directly related to FPS.

What version are you playing, web, windows, android? Are you getting consistent 55+ FPS?

I am on Android, I didn't keep track of my DPS and the most prominent example of what I'm talking about is in the first level on the far right with the three white platforms. I would stand underneath them and just keep jumping over and over until the game randomly decides that this specific jump that was no different from the previous 100 ones would let on the platform. 

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Your phone probably lacks support for OpenGL3. Godot 4 dropped support for OpenGL2 so I can't target it.

is this abandoned?

Not yet, just haven't had much time to devote to the next update

I found some bugs on my apk game  i can't move and i think the Audio is bug as well i hope this get fix soon

What device are you running on? Does the game run smoothly or is your framerate low? Have you tried increasing/decreasing the touch controls' size in the Options menu?

I don't know if I'm going to understand this, since my English is not so good, so I'll use Google translate, whether it's possible or not, I understand your plans, ideas, I'll be brief, the princess should be able to heal and be carried even if she's dead, with so much with the jumps and the reset,   I say it might be more than enough, at least to at least get past level 2 🫡

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Games fun, my favorite parts were i can breed the kobolds, if i may ask when will you update it more again papel? if i can give u advice why not add eggs, cumflation, and the kobolds and orcs moaning as you fuck them instead of when you penetrate them and cum in em id like to hear more moans as you breed em and maybe you can add gators, or even snakes to the mix sometime. i cant do the second round much so i like to just stick to the first stage. im more into breeding the kobolds than saving the princess 😅.  hope to see a new update soon papel! 🙂

Glad you liked it! Unfortunately, I don't plan on making this game too feature rich, at best I might add 2 more enemies, but don't keep your hopes up for that. Stage rework is in the works, as I'm fully aware how much stage 2 sucks (check the credits button, btw)

As for when R5 will arrive, I can't tell, since I work on this game as a hobby and learning experience; I also have my day job and social life, so free time devoted to this might not come often.

Oh you make it as a hobby and a learning experience for if you wanna be someone who makes games? Thats better than my pokemon collecting cards hobby haha. Also i see, so R5 is still on hold for awhile till you can get to it, but thats ok good to hear that maybe you will add 2 new enemies possibly. yes it wasnt to bad first stage was simple but i mostly want to breed them kobolds hehe. 

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The game is very simple, but really fun. I specially love the character customization. 

I see tons of potential in the idea, but I understand that this is a small project. Still I'm hoping we get to see more updates with more content, even if it takes some time. (I would specially love to see more monster girls, but I do understand that making the art and animations must be a ton of work)

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Always the fucking jumping problem,its making me so annoyed 🫠

Can you elaborate? On what platform are you playing? Are you getting a steady 40+ fps?

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Forget about it, I won’t play this game again anyway.

Did you make the newest version harder? I couldn't make it past the second stage this time.

Also, I got soft-locked in stage 2.

You can't actually get out of this hole because you can't crouch and the jump is barely not high enough. Please buff the jump in the next update if you can. Easy-looking jumps are basically impossible with the small jump, and it's even worse holding the princess (which I can get behind, no need to change things there).

I didn't change stage design much, though Stage 2 has been annoying me ever since I did it, a very low point of mine.

The thing is that you have to jump and throw the princess all the time, which ends up being a chore rather than even mildly interesting.

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NEW UPDATE DROPPED LET'S GO!

Jump doesn't go up, character just does the animation.  

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Try this version. If the problem persists, under the Options, change the FPS to 59 or 60

https://www.mediafire.com/file/o0cwr4964uu98pa/bsk-fpsfix2.7z/file

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This game plays worse then most flash games. And the jumping while your holding the princess is just dumb in my opinion. This is one of the worse games I've found on itch.io I'm pretty sure. And believe me when I say I've played a ton of them. Seriously, this isn't the 2000's newgrounds days and even then platformers played better then this.

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Nice for what it is so far. Always happy to see new devs. I really like the raping of enemies, it pleases my sadism.

R3 - Problems Jumping?

On the options, change the FPS to 61 then back to 60 and it should work again.

I'm not entirely sure how/why this happened, but I'm trying to fix it (I can't replicate it myself, so it's hard for me to really home in on the error)

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Will there be any futa or male enemies, and can the hero be a futa in a future version?

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No planned male enemies. An option for the player to be futa is in the plans, some hair+eye+mouth combinations already give a very feminine look. No idea about a when it'll be fully implemented

Seems promising so far.  Customizing the character is a pretty good idea and this is a pretty neat concept for a game, what with needed to go back to the start while carrying the princess. The music's also pretty great too. Also, there's no limit to how fast you can go during the lizard scenes, so you can very easily shift into maximum overdrive, which is funny. I'd keep that in just for fun.

If you plan to update the game, here's what I'd add:

  1. A death animation for the bats. The lizards fall over and disappear, but the bats just cease to exist after they die. Adding a death animation would make the bats seem more alive.
  2. Maybe nerf the difficulty of the final level if you want to add more levels after it later. The first lizard spawn on the lower route is in a very difficult position that has killed me more times than I can count. Also, the top route when holding the princess is off limits for me because it requires a really precise jump to access.
  3. Get the gallery to work. It didn't work for me when I played this game.
  4. I also couldn't get the non-human princess option to work, but maybe you just didn't add that in yet.
  5. Add something in the gray box that shows up when you complete the stage. It feels like there should be something there, but there isn't.
  6. More levels. Four levels feels a bit too short.

I'm very interested to see where development goes from this point on.

Thanks for the comment, glad you enjoyed the music, it took me a lot of time to find and choose them! Art wise, the game is still very incomplete, and it really shows (no backgrounds, weird player pants, slightly off tile stuff, etc). I'll keep working on it for the coming months, though I can't make promises on when the next release will drop.

> Also, there's no limit to how fast you can go during the lizard scenes, so you can very easily shift into maximum overdrive, which is funny. I'd keep that in just for fun.

Yeah, that's something that I decided to leave in just for the laughs, way back in september 8. It's also why I've put a "reset speed", in case you enter a "kilohertz vibration" speed, either positive or negative

  1. Yeah, it's something I've been lazing on and kept forgetting to add. I'll also look into adding a proper hit effect.
  2.  The upper route is supposed to be much easier to go and get back (except for the first kobold nest, which can be a pain depending on your position) and, save for the small gap short jump, the platforming there should be a breeze, just slow. Which part did you find the platforming difficult in the upper route?
  3. Nothing to see there yet, should have something on Release 2
  4. The option only works when the game (re)loads a stage. Just tested on the browser version, started the game, unchecked the box, restarted the stage, and the princess was lemon green with pointy ears. On another restart, she had an orcish mouth with light violet skin. This won't block human colors or ears from being randomly picked. If that still doesn't work, I'll have to take a look into it.
  5. That's the very next thing I plan to work on for R2, which is the victory with the princess rewarding the player. The reward will be different depending on how whether you've raped enemies. It should be a big animation akin to the 2 ones currently available with the kobolds, but slightly different positions

The part that I found difficult on the upper route is:

You know the area right after those wooden platform jumps? There's a small gap in the green and the ceiling has a part just before it that goes down just a bit too far there to make it back unless you're basically pixel perfect. It looks like this: -----| (the ceiling is flat for a bit and then suddenly dips down.)

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This part, right? The upper part is a trap on purpose, you have to go from below.

It's a bit tricky, but the trick is to just tap the jump button, holding it will end in failure. It requires some precision, you can't jump too early, but it's not pixel perfect. You can also jump as soon as you notice the character is falling (coyote jump)

The download for windows is blocked for me.

Weird. What message are you getting? I've just managed to download it from a private tab without a problem

What comes up

Blocked Page

An error occurred during a connection to w3g3a5v6.ssl.hwcdn.net.

Hmm, I'm suspecting it might be something to do with the browser. Are you using Firefox or a variant? Because I've just tried it here and, with it and LibreWolf, I get that error as well. With Edge and Epic Privacy Browser, the download works. Try a Chromium variant, see if that helps.

Yes I am using Firefox so if it was the same for you then we found the problem. Thank you for checking this!

Bring us an Android version please

It's something I expect to do in the future, as I'll have to add some on-screen controls for that. No idea about a when it'll be available

REPORT ALL RELEASE 1 BUGS HERE

The gallery does not work for me.

There's nothing in the gray box at the end of the stages and the "start the scene again" button does not work.