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Help me, Brave Sir Knight!
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Devlog
Next update when? Well, first I gotta deal with my actual job
November 23, 2023
by
Papel
2
Due to my actual full time job, I haven't had time to do much, especially after the hard drive failure some weeks ago (which erased my drawing progress on the new enemy, orc gal). So, when will the ne...
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R3 Changelog
October 27, 2023
by
Papel
1
#changelog
New stuff Added config files, now your options will be properly saved across different sessions (keybinds and web saving might not work, do report if they don't); Made new graphics for the player knig...
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R2 Changelog -- (Post R1 development)
October 08, 2023
by
Papel
2
#r1, #r2
An explanation to why nearly everything uses an enemy nest/spawner: Godot currently has a bug with SkeletonIK (InverseKinematics), which my models use. It doesn't affect gameplay or the animations, bu...
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