Back to work
Wow, nearly a year of inactivity. Anyway, time to get back to work, as I am once again struck with lack of laziness great ideas. This stuff will take at least 2 weeks of work to be done, and that's assuming I sit my ass down to really get it through, so it's possible R7 might show up before october's over, or I might make smaller releases before completing everything, but I make no promises:
- Make the different princess reward animations for completing a level. I might end up completely discarding the existing cowgirl and maybe even the in-game model. The idea is that, if the player fucks more than 3 monster girls during the stage, the princess will refuse to reward you, you sick rapist pig (lol), otherwise it might go from handjob - anal - vaginal with creampie - only a true sir knight is deserving to sire a prince!
- Since I didn't make a milimeter of progress with tilesets as being "reusable" - white original color to change around with Godot's color wheel - I'll look into proper scenarios first, make the parallax background, then think how to tile them. Level design might still suck, I'm afraid.
- Check if using polygons instead of light/shadow masks on top of textures looks "good enough". Something I tested with an unfinished game jam was making characters entirely out of Godot Polygons. Since Godot lacks curves for those, they'll look very angular
- Add flags to enemies' code in order to make sex screens unlockable in the gallery
- Add speech bubbles to sex scenes
- Right now, enemies have set flags of whether they'll die or faint to be raped. I might add a bit of randomness to this.
- Check if the big sex scene window thingy is properly destroyed once the player is finished, I suspect it's an "always on, but hidden" thing that might have an impact on performance
- Maybe a boss? The idea I had all the way back in the OP was to have a boss every 2 levels. Right now, having one after finishing level 4 might suffice. The gist of it is: you hit the boss until she gets dizzy, then you use the GRAB command to choke and slap her face until she cums (or just hit her some more while she's down, for those too squeamish about going hard on a masochistic monster girl. This might also get the game delisted from itch, so keep an eye on F95 if that happens) - She will recover after some time, so it probably won't be possible to defeat her in a single choking. Still thinking what kind of monster girl to make her
- Make a silly end game portrait based on the most common rank attained by the player
If I manage to pull it all, I'll consider the game finished and move on.
I'm aware that performance is all over the place with android versions, and web version is unlikely to ever run at a steady 60fps even on computers (mine doesn't manage). Trying to figure what are the performance bottlenecks is a hard job and not something I'm really willing to do, although the majority of players are on android, so I really should consider that. I still suspect the main problem is that my images are too big and the more enemies there are on a stage, even if they're being ignored by the main process for being out of the field of view, the slower I suspect the game gets.
Anyway, hope to see you all soon.
Get Help me, Brave Sir Knight!
Help me, Brave Sir Knight!
A 18+ platformer game where you have to save the princess from naughty monstergirls!
Status | In development |
Author | Papel |
Genre | Platformer |
Tags | 2D, Adult, Casual, Character Customization, Erotic, Furry, Hentai, kobold, Porn, Singleplayer |
Accessibility | Configurable controls |
More posts
- Release 6 is here! Ho ho ho!Dec 27, 2024
- Next version should drop before christmas, hopefully fixing the jump for good (a...Dec 10, 2024
- Release 5 is out - Stage redesigns, no new adult contentJul 13, 2024
- Release 4 hotfixMay 23, 2024
- RELEASE 4 IS HERE, BOYS!!May 22, 2024
- Next update when? Well, first I gotta deal with my actual jobNov 23, 2023
- R3 ChangelogOct 27, 2023
- R2 Changelog -- (Post R1 development)Oct 08, 2023
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